"But all the magic I have known
I've had to make myself.” 
-Shel Silversteen, Where The Sidewalk Ends
"The scholars of the Elan teach that people don't use magic; People are magic.  Magic is what separates a thinking thing, even a simple beast, from piles of material.  While some learn to directly manipulate this force (be it by faith, learning, or instinct), it exists and moves among all creatures capable of thought.  Only by studying the world and knowing its inhabitants can we know anything about magic."
- From The Travels of Lugh, Tertius ek-Zelel vol. I 

The World of Aimsir is a campaign setting that recaptures the feel of fantasy movies and television from the late 70's through the early 90's, while updating it for modern roleplaying groups.  

It is a world where humans live alongside animal-like humanoids and Fey who have made a permanent home on the material plane.  As an adventurer in Aimsir, you will help decide the fate of a continent as its people prepare for a crisis that few can name, but all feel approaching.

All World of Aimsir books are designed both for use in the Aimsir Campaign Setting (coming in 2018), as well as any other setting for use in The Pathfinder Roleplaying Game, and include tips and suggestions for how to incorporate elements of Aimsir into your campaign.


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Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. See for more information on the Pathfinder Roleplaying Game.

World of Aimsir and all related material is copyright 2017 Galahad Games